MeshFaceList Methods |
The MeshFaceList type exposes the following members.
| Name | Description | |
|---|---|---|
| AddFace(MeshFace) |
Appends a new mesh face to the end of the mesh face list.
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| AddFace(Int32, Int32, Int32) |
Appends a new triangular face to the end of the mesh face list.
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| AddFace(Int32, Int32, Int32, Int32) |
Appends a new quadrangular face to the end of the mesh face list.
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| AddFaces |
Appends a list of faces to the end of the mesh face list.
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| AdjacentFaces |
Gets all faces that share a topological edge with a given face.
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| Clear |
Clears the Face list on the mesh.
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| ConvertNonPlanarQuadsToTriangles |
Splits non-planar quads into two triangles based on given parameters.
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| ConvertQuadsToTriangles | Splits all quads along the short diagonal. | |
| ConvertTrianglesToQuads |
Joins adjacent triangles into quads if the resulting quad is 'nice'.
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| CullDegenerateFaces |
Attempts to removes degenerate faces from the mesh.
Degenerate faces are faces that contains such a combination of indices, that their final shape collapsed in a line or point. Before returning, this method also attempts to repair faces by juggling vertex indices. | |
| DeleteFaces(IEnumerableInt32) |
Removes a collection of faces from the mesh without affecting the remaining geometry.
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| DeleteFaces(IEnumerableInt32, Boolean) |
Removes a collection of faces from the mesh without affecting the remaining geometry.
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| Destroy |
Releases all memory allocated to store faces. The list capacity will be 0 after this call.
Subsequent calls can add new items. | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| ExtractDuplicateFaces |
Extracts, or removes, duplicate faces.
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| ExtractFaces |
Extracts, or removes, faces.
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| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetClashingFacePairs |
Gets an array of pairs of mesh faces that clash.
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| GetConnectedFaces(Int32) |
Find all connected face indices
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| GetConnectedFaces(Int32, Double, Boolean) |
Find all connected face indices where adjacent face normals meet
the criteria of angleRadians and greaterThanAngle
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| GetConnectedFacesToEdges |
Uses startFaceIndex and finds all connected face indexes up to unwelded
or naked edges. If treatNonmanifoldLikeUnwelded is true then non-manifold
edges will be considered as unwelded or naked
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| GetDuplicateFaces |
Finds all of the duplicate faces.
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| GetEnumerator |
Gets an enumerator that yields all faces in this collection.
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| GetFace |
Returns the mesh face at the given index.
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| GetFaceAspectRatio |
Returns the mesh face at the given index.
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| GetFaceBoundingBox |
Gets the bounding box of a face.
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| GetFaceCenter |
Gets the center point of a face.
For a triangular face, this is the centroid or barycenter. For a quad, this is the average of four comer points. | |
| GetFaceVertices |
Gets the 3D location of the vertices forming a face.
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| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetTopologicalVertices |
Gets the topology vertex indices of a face.
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| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetZeroAreaFaces |
Examines and adds face indexes to whollyDegenerateFaces if the face is a triangle with zero area or a quad both triangles have zero area.
Face indexes are added to partiallyDegenerateFaces when a quad has one triangle with zero area.
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| HasNakedEdges |
Returns true if at least one of the face edges are not topologically
connected to any other faces.
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| Insert |
Inserts a mesh face at a defined index in this list.
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| IsHidden |
Gets a value indicating whether a face is hidden.
A face is hidden if, and only if, at least one of its vertices is hidden. | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| MergeAdjacentFaces |
Merges two triangular mesh faces that share an edge into one quadrangular face.
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| RemoveAt(Int32) |
Removes a face from the mesh.
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| RemoveAt(Int32, Boolean) |
Removes a face from the mesh.
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| RemoveZeroAreaFaces |
Deletes or fixes mesh faces that have zero area.
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| SetFace(Int32, MeshFace) |
Sets a face at a specific index of the mesh.
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| SetFace(Int32, Int32, Int32, Int32) |
Sets a triangular face at a specific index of the mesh.
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| SetFace(Int32, Int32, Int32, Int32, Int32) |
Sets a quadrangular face at a specific index of the mesh.
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| ToIntArray(Boolean) |
Copies all of the face indices to a linear array of indices per face.
Note that this includes indices from invalid faces too.
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| ToIntArray(Boolean, ListInt32) |
Copies all of the faces to a linear array of indices.
Clean-up of vertex indices if replacedIndices is a valid List<int>
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |