MeshCreatePartitions Method |
In ancient times (or modern smart phone times), some rendering engines
were only able to process small batches of triangles and the
CreatePartitions() function was provided to partition the mesh into
subsets of vertices and faces that those rendering engines could handle.
Namespace:
Rhino.Geometry
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 5.6
Syntax public bool CreatePartitions(
int maximumVertexCount,
int maximumTriangleCount
)
Public Function CreatePartitions (
maximumVertexCount As Integer,
maximumTriangleCount As Integer
) As Boolean
Parameters
- maximumVertexCount
- Type: SystemInt32
[Missing <param name="maximumVertexCount"/> documentation for "M:Rhino.Geometry.Mesh.CreatePartitions(System.Int32,System.Int32)"]
- maximumTriangleCount
- Type: SystemInt32
[Missing <param name="maximumTriangleCount"/> documentation for "M:Rhino.Geometry.Mesh.CreatePartitions(System.Int32,System.Int32)"]
Return Value
Type:
Booleantrue on success
See Also