MeshOffset Method |
Name | Description | |
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Offset(Double) |
Makes a new mesh with vertices offset a distance in the opposite direction of the existing vertex normals.
Same as Mesh.Offset(distance, false)
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Offset(Double, Boolean) |
Makes a new mesh with vertices offset a distance in the opposite direction of the existing vertex normals.
Optionally, based on the value of solidify, adds the input mesh and a ribbon of faces along any naked edges.
If solidify is false it acts exactly as the Offset(distance) function.
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Offset(Double, Boolean, Vector3d) |
Makes a new mesh with vertices offset a distance along the direction parameter.
Optionally, based on the value of solidify, adds the input mesh and a ribbon of faces along any naked edges.
If solidify is false it acts exactly as the Offset(distance) function.
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Offset(Double, Boolean, Vector3d, ListInt32) |
Makes a new mesh with vertices offset a distance along the direction parameter.
Optionally, based on the value of solidify, adds the input mesh and a ribbon of faces along any naked edges.
If solidify is false it acts exactly as the Offset(distance) function. Returns list of wall faces, i.e. the
faces that connect original and offset mesh when solidified.
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