Vector2d Structure |
Namespace: Rhino.Geometry
The Vector2d type exposes the following members.
Name | Description | |
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Vector2d |
Initializes a new instance of the vector based on two, X and Y, components.
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Name | Description | |
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IsValid |
Gets a value indicating whether this vector is valid.
A valid vector must be formed of valid component values for x, y and z.
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Length |
Computes the length (or magnitude, or size) of this vector.
This is an application of Pythagoras' theorem.
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SquareLength |
Returns the square of the length of the vector.
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Unset |
Gets the value of the vector with components set as RhinoMath.UnsetValue,RhinoMath.UnsetValue.
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X |
Gets or sets the X (first) component of this vector.
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Y |
Gets or sets the Y (second) component of this vector.
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Zero |
Gets the value of the vector with components 0,0.
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Name | Description | |
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Add |
Sums up two vectors.
(Provided for languages that do not support operator overloading. You can use the + operator otherwise) | |
CompareTo |
Compares this Vector2d with another Vector2d.
Components evaluation priority is first X, then Y. | |
Divide |
Divides a Vector2d by a number, having the effect of shrinking it.
(Provided for languages that do not support operator overloading. You can use the / operator otherwise) | |
EpsilonEquals |
Check that all values in other are within epsilon of the values in this
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Equals(Object) |
Determines whether the specified System.Object is a Vector2d and has the same value as the present vector.
(Overrides ValueTypeEquals(Object).) | |
Equals(Vector2d) |
Determines whether the specified vector has the same value as the present vector.
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GetHashCode |
Provides a hashing value for the present vector.
(Overrides ValueTypeGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsTiny |
Uses RhinoMath.ZeroTolerance for IsTiny calculation.
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IsTiny(Double) |
Determines whether a vector is very short.
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Multiply(Double, Vector2d) |
Multiplies a vector by a number, having the effect of scaling it.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise) | |
Multiply(Vector2d, Vector2d) |
Multiplies two vectors together, returning the dot product (or inner product).
(Provided for languages that do not support operator overloading. You can use the * operator otherwise) | |
Multiply(Vector2d, Double) |
Multiplies a vector by a number, having the effect of scaling it.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise) | |
Negate |
Computes the reversed vector.
(Provided for languages that do not support operator overloading. You can use the - unary operator otherwise) | |
Rotate |
Rotates this vector.
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Subtract |
Subtracts the second vector from the first one.
(Provided for languages that do not support operator overloading. You can use the - operator otherwise) | |
ToString |
Constructs a string representation of the current vector.
(Overrides ValueTypeToString.) | |
ToString(String, IFormatProvider) | Formats the value of the current instance using the specified format. | |
Unitize |
Unitizes the vector in place. A unit vector has length 1 unit.
An invalid or zero length vector cannot be unitized. |
Name | Description | |
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Addition |
Sums up two vectors.
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Division |
Divides a Vector2d by a number, having the effect of shrinking it.
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Equality |
Determines whether two vectors have equal values.
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GreaterThan |
Determines whether the first specified vector comes after
(has superior sorting value than) the second vector.
Components have decreasing evaluation priority: first X, then Y. | |
GreaterThanOrEqual |
Determines whether the first specified vector comes after
(has superior sorting value than) the second vector, or it is equal to it.
Components have decreasing evaluation priority: first X, then Y. | |
Inequality |
Determines whether two vectors have different values.
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LessThan |
Determines whether the first specified vector comes before
(has inferior sorting value than) the second vector.
Components have decreasing evaluation priority: first X, then Y. | |
LessThanOrEqual |
Determines whether the first specified vector comes before
(has inferior sorting value than) the second vector, or it is equal to it.
Components have decreasing evaluation priority: first X, then Y. | |
Multiply(Double, Vector2d) |
Multiplies a vector by a number, having the effect of scaling it.
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Multiply(Vector2d, Vector2d) |
Multiplies two vectors together, returning the dot product (or inner product).
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Multiply(Vector2d, Double) |
Multiplies a vector by a number, having the effect of scaling it.
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Subtraction |
Subtracts the second vector from the first one.
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UnaryNegation |
Computes the opposite vector.
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