Vector3d Methods |
The Vector3d type exposes the following members.
Name | Description | |
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Add |
Sums up two vectors.
(Provided for languages that do not support operator overloading. You can use the + operator otherwise) | |
AreOrthogonal |
Test whether three vectors describe an orthogonal axis system.
All vectors must be mutually perpendicular this to be the case.
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AreOrthonormal |
Test whether three vectors describe an orthogonal, unit axis system.
All vectors must be mutually perpendicular and have unit length for this to be the case.
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AreRighthanded |
Test whether three vectors describe a right-handed, orthogonal, unit axis system.
The vectors must be orthonormal and follow the right-hand ordering; index-finger=x,
middle-finger=y, thumb=z.
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CompareTo | ||
CrossProduct |
Computes the cross product (or vector product, or exterior product) of two vectors.
This operation is not commutative. | |
Divide |
Divides a Vector3d by a number, having the effect of shrinking it.
(Provided for languages that do not support operator overloading. You can use the / operator otherwise) | |
EpsilonEquals |
Check that all values in other are within epsilon of the values in this
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Equals(Object) |
Determines whether the specified System.Object is a Vector3d and has the same values as the present vector.
(Overrides ValueTypeEquals(Object).) | |
Equals(Vector3d) |
Determines whether the specified vector has the same value as the present vector.
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GetHashCode |
Computes the hash code for the current vector.
(Overrides ValueTypeGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsParallelTo(Vector3d) |
Determines whether this vector is parallel to another vector, within one degree (within Pi / 180).
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IsParallelTo(Vector3d, Double) |
Determines whether this vector is parallel to another vector, within a provided tolerance.
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IsPerpendicularTo(Vector3d) |
Test to see whether this vector is perpendicular to within one degree of another one.
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IsPerpendicularTo(Vector3d, Double) |
Determines whether this vector is perpendicular to another vector, within a provided angle tolerance.
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IsTiny |
Uses RhinoMath.ZeroTolerance for IsTiny calculation.
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IsTiny(Double) |
Determines whether a vector is very short.
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Multiply(Double, Vector3d) |
Multiplies a vector by a number, having the effect of scaling it.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise) | |
Multiply(Vector3d, Vector3d) |
Multiplies two vectors together, returning the dot product (or inner product).
This differs from the cross product.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise) | |
Multiply(Vector3d, Double) |
Multiplies a vector by a number, having the effect of scaling it.
(Provided for languages that do not support operator overloading. You can use the * operator otherwise) | |
Negate |
Computes the reversed vector.
(Provided for languages that do not support operator overloading. You can use the - unary operator otherwise) | |
PerpendicularTo(Vector3d) |
Sets this vector to be perpendicular to another vector.
Result is not unitized.
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PerpendicularTo(Point3d, Point3d, Point3d) |
Set this vector to be perpendicular to a plane defined by 3 points.
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Reverse |
Reverses this vector in place (reverses the direction).
If this vector is Invalid, no changes will occur and false will be returned. | |
Rotate |
Rotates this vector around a given axis.
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Subtract |
Subtracts the second vector from the first one.
(Provided for languages that do not support operator overloading. You can use the - operator otherwise) | |
ToString |
Returns the string representation of the current vector, in the form X,Y,Z.
(Overrides ValueTypeToString.) | |
ToString(String, IFormatProvider) | Formats the value of the current instance using the specified format. | |
Transform |
Transforms the vector in place.
The transformation matrix acts on the left of the vector; i.e., result = transformation*vector | |
Unitize |
Unitizes the vector in place. A unit vector has length 1 unit.
An invalid or zero length vector cannot be unitized. | |
VectorAngle(Vector3d, Vector3d) |
Compute the angle between two vectors.
This operation is commutative. | |
VectorAngle(Vector3d, Vector3d, Plane) |
Computes the angle on a plane between two vectors.
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VectorAngle(Vector3d, Vector3d, Vector3d) |
Computes the angle of v1, v2 with a normal vector.
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