MeshVertexNormalList Methods |
The MeshVertexNormalList type exposes the following members.
Name | Description | |
---|---|---|
Add(Vector3d) |
Adds a new vertex normal at the end of the list.
| |
Add(Vector3f) |
Adds a new vertex normal at the end of the list.
| |
Add(Double, Double, Double) |
Adds a new vertex normal at the end of the list.
| |
Add(Single, Single, Single) |
Adds a new vertex normal at the end of the list.
| |
AddRange |
Appends a collection of normal vectors.
| |
Clear |
Clears the vertex normal collection on the mesh.
| |
ComputeNormals |
Computes the vertex normals based on the physical shape of the mesh.
| |
Destroy |
Releases all memory allocated to store vertex normals. The list capacity will be 0 after this call.
Subsequent calls can add new items. | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
Flip |
Reverses direction of all vertex normals
This is the same as Mesh.Flip(true, false, false) | |
GetEnumerator |
Gets an enumerator that yields all normals (vectors) in this collection.
| |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
SetNormal(Int32, Vector3d) |
Sets or adds a vertex normal to the list.
If [index] is less than [Count], the existing vertex normal at [index] will be modified. If [index] equals [Count], a new vertex normal is appended to the end of the list. If [index] is larger than [Count], the function will return false. | |
SetNormal(Int32, Vector3f) |
Sets or adds a vertex normal to the list.
If [index] is less than [Count], the existing vertex normal at [index] will be modified. If [index] equals [Count], a new vertex normal is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false. | |
SetNormal(Int32, Double, Double, Double) |
Sets or adds a vertex normal to the list.
If [index] is less than [Count], the existing vertex normal at [index] will be modified. If [index] equals [Count], a new vertex normal is appended to the end of the list. If [index] is larger than [Count], the function will return false. | |
SetNormal(Int32, Single, Single, Single) |
Sets or adds a normal to the list.
If [index] is less than [Count], the existing vertex normal at [index] will be modified. If [index] equals [Count], a new vertex normal is appended to the end of the list. If [index] is larger than [Count], the function will return false. | |
SetNormals |
Sets all normal vectors in one go. This method destroys the current normal array if it exists.
| |
ToFloatArray |
Copies all vertex normals to a linear array of float in x,y,z order
| |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UnitizeNormals |
Unitizes all vertex normals.
|