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MeshVertexNormalList Methods

The MeshVertexNormalList type exposes the following members.

Methods
  NameDescription
Public methodAdd(Vector3d)
Adds a new vertex normal at the end of the list.
Public methodAdd(Vector3f)
Adds a new vertex normal at the end of the list.
Public methodAdd(Double, Double, Double)
Adds a new vertex normal at the end of the list.
Public methodAdd(Single, Single, Single)
Adds a new vertex normal at the end of the list.
Public methodAddRange
Appends a collection of normal vectors.
Public methodClear
Clears the vertex normal collection on the mesh.
Public methodCode exampleComputeNormals
Computes the vertex normals based on the physical shape of the mesh.
Public methodDestroy
Releases all memory allocated to store vertex normals. The list capacity will be 0 after this call.

Subsequent calls can add new items.

Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodFlip
Reverses direction of all vertex normals

This is the same as Mesh.Flip(true, false, false)

Public methodGetEnumerator
Gets an enumerator that yields all normals (vectors) in this collection.
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSetNormal(Int32, Vector3d)
Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public methodSetNormal(Int32, Vector3f)
Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the vertex list.

If [index] is larger than [Count], the function will return false.

Public methodSetNormal(Int32, Double, Double, Double)
Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public methodSetNormal(Int32, Single, Single, Single)
Sets or adds a normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public methodSetNormals
Sets all normal vectors in one go. This method destroys the current normal array if it exists.
Public methodToFloatArray
Copies all vertex normals to a linear array of float in x,y,z order
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUnitizeNormals
Unitizes all vertex normals.
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