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MeshVertexNormalListSetNormal Method

Overload List
  NameDescription
Public methodSetNormal(Int32, Vector3d)
Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public methodSetNormal(Int32, Vector3f)
Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the vertex list.

If [index] is larger than [Count], the function will return false.

Public methodSetNormal(Int32, Double, Double, Double)
Sets or adds a vertex normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public methodSetNormal(Int32, Single, Single, Single)
Sets or adds a normal to the list.

If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

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