MeshVertexNormalListSetNormal Method |
Name | Description | |
---|---|---|
SetNormal(Int32, Vector3d) |
Sets or adds a vertex normal to the list.
If [index] is less than [Count], the existing vertex normal at [index] will be modified. If [index] equals [Count], a new vertex normal is appended to the end of the list. If [index] is larger than [Count], the function will return false. | |
SetNormal(Int32, Vector3f) |
Sets or adds a vertex normal to the list.
If [index] is less than [Count], the existing vertex normal at [index] will be modified. If [index] equals [Count], a new vertex normal is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false. | |
SetNormal(Int32, Double, Double, Double) |
Sets or adds a vertex normal to the list.
If [index] is less than [Count], the existing vertex normal at [index] will be modified. If [index] equals [Count], a new vertex normal is appended to the end of the list. If [index] is larger than [Count], the function will return false. | |
SetNormal(Int32, Single, Single, Single) |
Sets or adds a normal to the list.
If [index] is less than [Count], the existing vertex normal at [index] will be modified. If [index] equals [Count], a new vertex normal is appended to the end of the list. If [index] is larger than [Count], the function will return false. |