DisplayPipelinePush2dProjection Method |
Push the current view projection and set the viewport up to be a
simple 2D top projection where the camera frustum matches the same
size as the screen port. This allows geometry draw functions to act
like they are working with typical 2d graphics APIs on a window
Namespace:
Rhino.Display
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 8.0
Syntax public void Push2dProjection()
Public Sub Push2dProjection
See Also