DisplayPipelineDrawStereoFrameBuffer Method |
Draws the viewport as seen from the left and the right eye viewports
and returns the result as OpenGL texture handles.
Namespace:
Rhino.Display
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 6.8
Syntax public bool DrawStereoFrameBuffer(
ViewportInfo viewportLeft,
ViewportInfo viewportRight,
out uint handleLeft,
out uint handleRight
)
Public Function DrawStereoFrameBuffer (
viewportLeft As ViewportInfo,
viewportRight As ViewportInfo,
<OutAttribute> ByRef handleLeft As UInteger,
<OutAttribute> ByRef handleRight As UInteger
) As Boolean
Parameters
- viewportLeft
- Type: Rhino.DocObjectsViewportInfo
The viewport representing the left eye location and look direction. - viewportRight
- Type: Rhino.DocObjectsViewportInfo
The viewport representing the right eye location and look direction. - handleLeft
- Type: SystemUInt32
Will contain the OpenGL texture handle which references the left output color buffer. - handleRight
- Type: SystemUInt32
Will contain the OpenGL texture handle which references the right output color buffer.
Return Value
Type:
Booleantrue if drawing succeeded, false otherwise.
See Also