MeshTopologyVertexList Methods |
The MeshTopologyVertexList type exposes the following members.
| Name | Description | |
|---|---|---|
| ConnectedEdge |
Gets a particular edge that is connected to a topological vertex.
Call TopologyVertices.SortVertices before this if you are interested in ordered edges. | |
| ConnectedEdges |
Gets all edges that are connected to a given vertex.
Call TopologyVertices.SortVertices before this if you are interested in ordered edges. | |
| ConnectedEdgesCount |
Gets the count of edges that are connected to a given vertex.
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| ConnectedFaces |
Gets all faces that are connected to a given vertex.
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| ConnectedTopologyVertices(Int32) |
Gets all topological vertices that are connected to a given vertex.
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| ConnectedTopologyVertices(Int32, Boolean) |
Gets all topological vertices that are connected to a given vertex.
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| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetEnumerator |
Gets an enumerator that yields all topology vertices in this collection.
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| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IndicesFromFace |
Returns TopologyVertexIndices for a given mesh face index.
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| IsHidden |
Returns true if the topological vertex is hidden. The mesh topology
vertex is hidden if and only if all the ON_Mesh vertices it represents is hidden.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| MeshVertexIndices |
Gets all indices of the mesh vertices that a given topology vertex represents.
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| SortEdges |
Sorts the edge list for the mesh topology vertex list so that
the edges are in radial order when you call ConnectedTopologyVertices.
A non-manifold edge is treated as a boundary edge with respect
to sorting. If any boundary or non-manifold edges end at the
vertex, then the first edge will be a boundary or non-manifold edge.
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| SortEdges(Int32) |
Sorts the edge list for as single mesh topology vertex so that
the edges are in radial order when you call ConnectedTopologyVertices.
A non-manifold edge is treated as a boundary edge with respect
to sorting. If any boundary or non-manifold edges end at the
vertex, then the first edge will be a boundary or non-manifold edge.
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| TopologyVertexIndex |
Gets the topology vertex index for an existing mesh vertex in the mesh's
VertexList.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |