Click or drag to resize

TextureMapping Properties

The TextureMapping type exposes the following members.

Properties
  NameDescription
Public propertyComponentStatus
Gets or sets the component status of the model component.
(Inherited from ModelComponent.)
Public propertyComponentType
Returns TextureMapping.
(Overrides ModelComponentComponentType.)
Public propertyDeletedName
Gets the name of a component that is deleted.
(Inherited from ModelComponent.)
Public propertyDisposed
Indicates if this object has been disposed or the document it originally belonged to has been disposed.
(Inherited from CommonObject.)
Public propertyHasId
Returns a value indicating whether the component has an ID.
(Inherited from ModelComponent.)
Public propertyHasIndex
Returns a value indicating whether the component has an Index.
(Inherited from ModelComponent.)
Public propertyHasName
Returns a value indicating whether the component has a Name.
(Inherited from ModelComponent.)
Public propertyHasUserData
Gets true if this class has any custom information attached to it through UserData.
(Inherited from CommonObject.)
Public propertyId
The unique Id for this texture mapping object.
(Overrides ModelComponentId.)
Public propertyIdIsLocked
Returns a value indicating whether the component ID is already locked.
(Inherited from ModelComponent.)
Public propertyIndex
Gets or sets the model component index attribute.
(Inherited from ModelComponent.)
Public propertyIndexIsLocked
Returns a value indicating whether the component Index is already locked.
(Inherited from ModelComponent.)
Public propertyInstanceDefinitionModelSerialNumber
When a component is in a model as part of the information required for a linked instance definition, this value identifies the linked instance definition reference model.
(Inherited from ModelComponent.)
Public propertyIsComponentStatusLocked
The component status itself can be locked. This returns an indication.
(Inherited from ModelComponent.)
Public propertyIsDeleted
true if the component is deleted. Deleted components are kept by the document for undo purposes.
(Inherited from ModelComponent.)
Public propertyIsDocumentControlled
If true this object may not be modified. Any properties or functions that attempt to modify this object when it is set to "IsReadOnly" will throw a NotSupportedException.
(Inherited from CommonObject.)
Public propertyIsReference
Gets a value indicting whether this component is a referenced component. Referenced components are part of referenced documents.
(Inherited from ModelComponent.)
Public propertyIsSystemComponent
True if this model component is a system constant.

An incomplete list of system constant model components is below:

  • ON_ModelComponent::Unset

  • ON_InstanceDefinition::Empty

  • ON_Linetype::Unset
  • ON_Linetype::Continuous
  • ON_Linetype::ByLayer
  • ON_Linetype::ByParent

  • ON_Layer::Unset
  • ON_Layer::Default

  • ON_TextStyle::Unset
  • ON_TextStyle::Default
  • ON_TextStyle::ByLayer
  • ON_TextStyle::ByParent

  • ON_DimStyle::Unset
  • ON_DimStyle::Default
  • ON_DimStyle::DefaultInchDecimal
  • ON_DimStyle::DefaultInchFractional
  • ON_DimStyle::DefaultFootInchArchitecture
  • ON_DimStyle::DefaultMillimeterSmall
  • ON_DimStyle::DefaultMillimeterLarge
  • ON_DimStyle::DefaultMillimeterArchitecture
(Inherited from ModelComponent.)
Public propertyIsValid
Tests an object to see if it is valid.
(Inherited from CommonObject.)
Public propertyMappingType
Texture mapping type associated with this Mapping object.
Public propertyModelSerialNumber
A value identifying the model that manages this component.
(Inherited from ModelComponent.)
Public propertyCode exampleName
Gets or sets the name
(Inherited from ModelComponent.)
Public propertyNameIsLocked
Returns a value indicating whether the component Name is already locked.
(Inherited from ModelComponent.)
Public propertyNormalTransform
For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.
Public propertyPrimativeTransform Obsolete.
For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.
Public propertyPrimitiveTransform
For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.
Public propertyReferenceModelSerialNumber
When a component is in a model for reference, this value identifies the reference model.
(Inherited from ModelComponent.)
Public propertyUserData
List of custom information that is attached to this class.
(Inherited from CommonObject.)
Public propertyUserDictionary
Dictionary of custom information attached to this class. The dictionary is actually user data provided as an easy to use shareable set of information.
(Inherited from CommonObject.)
Public propertyUvwTransform
Transform applied to mapping coordinate (u,v,w) to convert it into a texture coordinate.
Top
See Also