TextureMappingPrimativeTransform Property |
Note: This API is now obsolete.
For primitive based mappings, these transformations are used to map
the world coordinate (x,y,z) point P and surface normal N before it is
projected to the normalized mapping primitive. The surface normal
transformation, m_Nxyz, is always calculated from m_Pxyz. It is a
runtime setting that is not saved in 3dm files. If m_type is
srfp_mapping, then m_Pxyz and m_Nxyz are ignored.
Namespace:
Rhino.Render
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 5.10
Syntax [ObsoleteAttribute("Spelling error - use PrimitiveTransform")]
public Transform PrimativeTransform { get; set; }
<ObsoleteAttribute("Spelling error - use PrimitiveTransform")>
Public Property PrimativeTransform As Transform
Get
Set
Property Value
Type:
TransformSee Also