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TextureMappingPrimativeTransform Property

Note: This API is now obsolete.

For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 5.10
Syntax
[ObsoleteAttribute("Spelling error - use PrimitiveTransform")]
public Transform PrimativeTransform { get; set; }

Property Value

Type: Transform
See Also