MeshFaceNormalList Methods |
The MeshFaceNormalList type exposes the following members.
Name | Description | |
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AddFaceNormal(Vector3d) |
Appends a face normal to the list of mesh face normals.
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AddFaceNormal(Vector3f) |
Appends a face normal to the list of mesh face normals.
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AddFaceNormal(Double, Double, Double) |
Appends a face normal to the list of mesh face normals.
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AddFaceNormal(Single, Single, Single) |
Appends a face normal to the list of mesh face normals.
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Clear |
Clears the Face Normal list on the mesh.
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ComputeFaceNormals |
Computes all the face normals for this mesh based on the physical shape of the mesh.
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Destroy |
Releases all memory allocated to store face normals. The list capacity will be 0 after this call.
Subsequent calls can add new items. | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetEnumerator |
Gets an enumerator that yields all normals (vectors) in this collection.
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GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
SetFaceNormal(Int32, Vector3d) |
Sets a face normal vector at an index using a single-precision vector.
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SetFaceNormal(Int32, Vector3f) |
Sets a face normal vector at an index using a single-precision vector.
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SetFaceNormal(Int32, Double, Double, Double) |
Sets a face normal vector at an index using three double-precision numbers.
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SetFaceNormal(Int32, Single, Single, Single) |
Sets a face normal vector at an index using three single-precision numbers.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UnitizeFaceNormals |
Unitizes all the existing face normals.
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