Click or drag to resize

TextureEvaluatorWriteToFloatArray2 Method

Fast access to bitmap evaluator - supply size (which you will probably have received from CRhRdkTexture::PixelSize) to see if the data can be extracted direct to a width*height*4 array of unsigned chars.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 7.0
Syntax
public virtual StdVectorFloat WriteToFloatArray2(
	int width,
	int height
)

Parameters

width
Type: SystemInt32
is the point for which to evaluate the texture.
height
Type: SystemInt32
duvwdx is a ray differential.

Return Value

Type: StdVectorFloat
A FloatArray full of the float values in RGBA order, or null if the function did not succeed.
See Also