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TextureEvaluatorGetColor Method

Overload List
  NameDescription
Public methodGetColor(Point3d, Vector3d, Vector3d)
Get the color of the texture at a particular point in uvw space. May be called from within a rendering shade pipeline. note For ray differentials see Pharr Humphreys, "Physically Based Rendering", chapter 11.
Public methodGetColor(Point3d, Vector3d, Vector3d, Color4f)
Optimized version of GetColor for callers. Much faster in the case of a native (C++) evaluator.
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