TextureEvaluatorGetColor Method |
Name | Description | |
---|---|---|
GetColor(Point3d, Vector3d, Vector3d) |
Get the color of the texture at a particular point in uvw space.
May be called from within a rendering shade pipeline.
note For ray differentials see Pharr Humphreys, "Physically Based Rendering", chapter 11.
| |
GetColor(Point3d, Vector3d, Vector3d, Color4f) |
Optimized version of GetColor for callers. Much faster in the case of a native (C++) evaluator.
|