TextureEvaluatorGetColor Method (Point3d, Vector3d, Vector3d) |
Get the color of the texture at a particular point in uvw space.
May be called from within a rendering shade pipeline.
note For ray differentials see Pharr Humphreys, "Physically Based Rendering", chapter 11.
Namespace:
Rhino.Render
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 5.1
Syntax public virtual Color4f GetColor(
Point3d uvw,
Vector3d duvwdx,
Vector3d duvwdy
)
Public Overridable Function GetColor (
uvw As Point3d,
duvwdx As Vector3d,
duvwdy As Vector3d
) As Color4f
Parameters
- uvw
- Type: Rhino.GeometryPoint3d
is the point for which to evaluate the texture. - duvwdx
- Type: Rhino.GeometryVector3d
duvwdx is a ray differential. - duvwdy
- Type: Rhino.GeometryVector3d
duvwdy is a ray differential.
Return Value
Type:
Color4fThe texture color at this point in UV space.
See Also