Node3dT Class |
Namespace: Grasshopper.Kernel.Geometry.SpatialTrees
The Node3dT type exposes the following members.
Name | Description | |
---|---|---|
Node3dT(Coordinates3dT, BoundingBox) |
Create a new spatial tree root.
| |
Node3dT(Coordinates3dT, BoundingBox, Int32) |
Create a new spatial tree root.
|
Name | Description | |
---|---|---|
Center |
Gets the center of the spatial region of this node.
If the node contains no children the center is always in the middle of the Region.
If the node does contain child-nodes, the center may be anywhere within the region.
| |
ChildCount |
Gets the number of defined child nodes. Leaf nodes have no children.
Root and twig nodes can have anywhere between 1 and 8 children.
| |
ChildNode |
Gets the child node at the given index.
| |
ContentAverage |
Returns the average coordinate of all items in this node.
If this node does not contain any items, Point3d.Unset is returned.
| |
ContentBoundingBox |
Returns the boundingbox of all items in this node.
If this node does not contain any items, BoundingBox.Empty is returned.
| |
IndicesLocal |
Gets the list of item indices that are contained within this node.
| |
IndicesRecursive |
Gets the list of item indices that are contained within this node and any child nodes.
| |
IsLeaf |
Gets whether this node is a leaf node. Leaf nodes have no child nodes.
| |
IsMutable |
Gets whether this tree is mutable. You can only add items to mutable trees.
We don't recommend removing items from unmutable trees, though that shouldn't necessarily lead to problems.
Trees become unmutable after a call to ShrinkRegions(), CollapseNodes() or OptimizeTree().
| |
IsRoot |
Gets whether this node is a root node. Root nodes have no parent node and depth zero.
| |
IsTwig |
Gets whether this node is a twig node. Twig nodes have both parents and at
least one child.
| |
ItemCount |
Gets the total number of items stored directly in this node.
| |
ItemsGlobal |
Gets the list of all items stored inside this entire tree.
Do not modify this collection unless you know what you are doing.
| |
ItemsLocal |
Gets a list of all the items stored directly in this node.
This list is constructed every time you access this property, so keep it down to a minimum.
| |
Limit |
Gets the subdivision limit for this tree.
This limit can only be set once when you create a new tree.
It is fixed forever after.
| |
MemoryConsumption |
Gets the estimated memory consumption of the (sub)tree structure.
Items inside the global list are not included in this estimate.
| |
NextNode |
Gets the logical neighbour to the right of this node.
There is no spatial relationships between logical neighbours,
this is purely an iteration aid.
| |
NodeDepth |
Gets the recursive depth of this node. The tree root is at depth zero.
The first subdivision is at depth one, and so on and so forth.
| |
ParentNode |
Gets the immediate parent of this node.
Root nodes have no parent.
| |
Region |
Gets the spatial region of this node.
| |
RootNode |
Gets the ultimate root node for this tree.
| |
WeightedSubdivision |
Gets or sets whether subdivision is weighted based on content averages.
Setting this value will only affect future subdivisions, not existing ones.
|
Name | Description | |
---|---|---|
Add |
Insert another item into the tree.
The item should be within the region of this node.
| |
AddRange |
Insert a collection of items into the tree. The items should all be within the region of this node.
| |
AddToRhinoDocument | ||
CollapseNodes |
Collapse the (sub)tree rooted at this node. Collapsing happens when a node only has a single child,
in which case the child usurps the position previously held by the parent.
Do not collapse a (sub)tree if you still plan to add items later.
| |
FurthestItem(T) |
Find the furtest item.
| |
FurthestItem(Point3d) |
Find the furtest item.
| |
FurthestItem(Double, Double, Double) |
Find the furtest item.
| |
FurthestItem(T, Double, Double) |
Find the furtest item.
| |
FurthestItem(Point3d, Double, Double) |
Find the furtest item.
| |
FurthestItem(Double, Double, Double, Double, Double) |
Find the furtest item.
| |
NearestItem(T) |
Find the nearest item.
| |
NearestItem(Point3d) |
Find the nearest item.
| |
NearestItem(Double, Double, Double) |
Find the nearest item.
| |
NearestItem(T, Double, Double) |
Find the nearest item.
| |
NearestItem(Point3d, Double, Double) |
Find the nearest item.
| |
NearestItem(Double, Double, Double, Validation3dT) |
Find the nearest item using custom validation criteria.
| |
NearestItem(Double, Double, Double, Double, Double) |
Find the nearest item.
| |
NearestItems(T, Int32) |
Find the N nearest items.
| |
NearestItems(Double, Double, Double, Int32) |
Find the N nearest items.
| |
NearestItems(T, Int32, Double, Double) |
Find the N nearest items.
| |
NearestItems(Double, Double, Double, Int32, Double, Double) |
Find the N nearest items.
| |
OptimizeTree |
Optimize this tree for fast searches. Do not call this method if you still plan to add items in the future.
You can no longer modify this tree once it has been optimized.
| |
Remove(Index3dT) |
Remove the item with the given index from the entire tree.
It doesn't matter on which node you call this function, it is a tree-wide operation.
| |
Remove(Int32) |
Remove the item with the given index from the entire tree.
It doesn't matter on which node you call this function, it is a tree-wide operation.
| |
ShrinkRegions |
Shrink the region for this node and all child nodes. Do not use this method if you intend
to add more items later as it creates spatial gaps in the tree structure. You can shrink nodes
if you're done adding items and want to start searching the tree.
| |
SubTree |
Gets an iterator for all nodes in this (sub)tree.
| |
TrimExcess |
Trim the excess space on all index lists. You can call this method to reduce memory usage.
It will not modify the tree in any functional way.
|