QuaternionGetRotation Method |
Name | Description | |
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GetRotation(Plane) |
Returns the frame created by applying the quaternion's rotation
to the canonical world frame (1,0,0),(0,1,0),(0,0,1).
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GetRotation(Transform) |
Returns a transformation matrix that performs the rotation defined by the quaternion.
The transformation returned by this method has the property that xform * V = q.Rotate(V).
If the quaternion is not unitized, the rotation of its unitized form is returned.
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GetRotation(Double, Vector3d) |
Returns the rotation defined by the quaternion.
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