NurbsSurfacePointList Methods |
The NurbsSurfacePointList type exposes the following members.
Name | Description | |
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EnsurePrivateCopy |
If you want to keep a copy of this class around by holding onto it in a variable after a command
completes, call EnsurePrivateCopy to make sure that this class is not tied to the document. You can
call this function as many times as you want.
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EpsilonEquals |
Check that all values in other are within epsilon of the values in this
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetControlPoint |
Gets the control point at the given (u, v) index.
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GetGrevillePoint |
Gets the 2-D Greville point associated with the control point at the given (u, v) index.
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GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetPoint(Int32, Int32, Point3d) |
Gets a world 3-D, or Euclidean, control point at the given (u, v) index.
The 4-D representation is (x, y, z, 1.0).
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GetPoint(Int32, Int32, Point4d) |
Gets a homogeneous control point at the given (u, v) index, where the 4-D representation is (x, y, z, w).
The world 3-D, or Euclidean, representation is (x/w, y/w, z/w).
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetWeight |
Gets the weight of a control point at the given (u, v) index.
Note, if the surface is non-rational, the weight will be 1.0.
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SetControlPoint(Int32, Int32, ControlPoint) |
Sets the control point at the given (u, v) index.
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SetControlPoint(Int32, Int32, Point3d) | Obsolete.
Sets the control point at the given (u, v) index.
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SetPoint(Int32, Int32, Point3d) |
Sets a world 3-D, or Euclidean, control point at the given (u, v) index.
The 4-D representation is (x, y, z, 1.0).
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SetPoint(Int32, Int32, Point4d) |
Sets a homogeneous control point at the given (u, v) index, where the 4-D representation is (x, y, z, w).
The world 3-D, or Euclidean, representation is (x/w, y/w, z/w).
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SetPoint(Int32, Int32, Point3d, Double) |
Sets a world 3-D, or Euclidean, control point and weight at a given index.
The 4-D representation is (x*w, y*w, z*w, w).
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SetPoint(Int32, Int32, Double, Double, Double) |
Sets a world 3-D, or Euclidean, control point at the given (u, v) index.
The 4-D representation is (x, y, z, 1.0).
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SetPoint(Int32, Int32, Double, Double, Double, Double) |
Sets a homogeneous control point at the given (u, v) index, where the 4-D representation is (x, y, z, w).
The world 3-D, or Euclidean, representation is (x/w, y/w, z/w).
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SetWeight |
Sets the weight of a control point at the given (u, v) index.
Note, if the surface is non-rational, it will be converted to rational.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UVNDirectionsAt |
Calculates the U, V, and N directions of a NURBS surface control point similar to the method used by Rhino's MoveUVN command.
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ValidateSpacing |
Simple check of distance between adjacent control points
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