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TextureMappingCreateBoxMapping Method

Create a box projection texture mapping.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 5.0
Syntax
public static TextureMapping CreateBoxMapping(
	Plane plane,
	Interval dx,
	Interval dy,
	Interval dz,
	bool capped
)

Parameters

plane
Type: Rhino.GeometryPlane
The sides of the box the box are parallel to the plane's coordinate planes. The dx, dy, dz intervals determine the location of the sides.
dx
Type: Rhino.GeometryInterval
Determines the location of the front and back planes. The vector plane.xaxis is perpendicular to these planes and they pass through plane.PointAt(dx[0],0,0) and plane.PointAt(dx[1],0,0), respectively.
dy
Type: Rhino.GeometryInterval
Determines the location of the left and right planes. The vector plane.yaxis is perpendicular to these planes and they pass through plane.PointAt(0,dy[0],0) and plane.PointAt(0,dy[1],0), respectively.
dz
Type: Rhino.GeometryInterval
Determines the location of the top and bottom planes. The vector plane.zaxis is perpendicular to these planes and they pass through plane.PointAt(0,0,dz[0]) and plane.PointAt(0,0,dz[1]), respectively.
capped
Type: SystemBoolean
If true, the box is treated as a finite capped box.

Return Value

Type: TextureMapping
TextureMapping instance if input is valid
Remarks
When m_texture_space = divided, the box is mapped to texture space as follows: If the box is not capped, then each side maps to 1/4 of the texture map. v=1+---------+---------+---------+---------+ | x=dx[1] | y=dy[1] | x=dx[0] | y=dy[0] | | Front | Right | Back | Left | | --y-> | <-x-- | <-y-- | --x-> | v=0+---------+---------+---------+---------+ 0/4 <=u<= 1/4 <=u<= 2/4 <=u<= 3/4 <=u<= 4/4 If the box is capped, then each side and cap gets 1/6 of the texture map. v=1+---------+---------+---------+---------+---------+---------+ | x=dx[1] | y=dy[1] | x=dx[0] | y=dy[0] | z=dx[1] | z=dz[0] | | Front | Right | Back | Left | Top | Bottom | | --y-> | <x-- | <-y-- | --x-> | --x-> | --x-> | v=0+---------+---------+---------+---------+---------+---------+ 0/6 <=u<= 1/6 <=u<= 2/6 <=u<= 3/6 <=u<= 4/6 <=u<= 5/6 <=u<= 6/6
See Also