RenderWindowChannelAddValue Method |
Add value to existing values at point x, y.
If x or y are out of range, the function will fail and may crash Rhino.
Namespace:
Rhino.Render
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 6.0
Syntax public void AddValue(
int x,
int y,
Color4f value
)
Public Sub AddValue (
x As Integer,
y As Integer,
value As Color4f
)
Parameters
- x
- Type: SystemInt32
The horizontal pixel position. No validation is done on this value.
The caller is responsible for ensuring that it is within the frame buffer. - y
- Type: SystemInt32
The vertical pixel position. No validation is done on this value.
The caller is responsible for ensuring that it is within the frame buffer. - value
- Type: Rhino.DisplayColor4f
The color to store in the channel at the specified position.
See Also