RealtimeDisplayModeUseFastDraw Method |
Implement and return true if you want the display pipeline to not
wait for IsFramebufferAvailable during the MiddleGround draw phase.
This will also tell the pipeline to draw a complete middleground pass in OpenGL.
Namespace:
Rhino.Render
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 6.0
Syntax public virtual bool UseFastDraw()
Public Overridable Function UseFastDraw As Boolean
Return Value
Type:
Boolean[Missing <returns> documentation for "M:Rhino.Render.RealtimeDisplayMode.UseFastDraw"]
See Also