Click or drag to resize

FieldDictionaryAddTextured Method (String, Color, String, Boolean)

Add a new Color4fField to the dictionary. This overload will cause the field to be tagged as "textured" so that the texturing UI will appear in automatic UIs.

Namespace:  Rhino.Render.Fields
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 7.0
Syntax
public Color4fField AddTextured(
	string key,
	Color value,
	string prompt,
	bool treatAsLinear
)

Parameters

key
Type: SystemString
Key name for the field value to add. See important note above.
value
Type: System.DrawingColor
Initial value for this field.
prompt
Type: SystemString
Prompt to display in the user interface (Content Browsers) if this is null or an empty string the this field is a data only field and will not appear in the user interface.
treatAsLinear
Type: SystemBoolean
Determines whether the texture in this slot will be treated as linear by rendering engines (ie - not gamma packed).

Return Value

Type: Color4fField

[Missing <returns> documentation for "M:Rhino.Render.Fields.FieldDictionary.AddTextured(System.String,System.Drawing.Color,System.String,System.Boolean)"]

Exceptions
ExceptionCondition
ArgumentException An element with the same key already exists in the dictionary
See Also