FieldDictionaryAddTextured Method (String, Vector3d, String, Boolean) |
Add a new Vector3dField to the dictionary. This overload will cause the
field to be tagged as "textured" so that the texturing UI will appear
in automatic UIs.
Namespace:
Rhino.Render.Fields
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 7.0
Syntax public Vector3dField AddTextured(
string key,
Vector3d value,
string prompt,
bool treatAsLinear
)
Public Function AddTextured (
key As String,
value As Vector3d,
prompt As String,
treatAsLinear As Boolean
) As Vector3dField
Parameters
- key
- Type: SystemString
Key name for the field value to add. See important note above. - value
- Type: Rhino.GeometryVector3d
Initial value for this field. - prompt
- Type: SystemString
Prompt to display in the user interface (Content Browsers) if this
is null or an empty string the this field is a data only field and will
not appear in the user interface.
- treatAsLinear
- Type: SystemBoolean
Determines whether the texture in this slot will be treated as linear by rendering engines (ie - not gamma packed).
Return Value
Type:
Vector3dField[Missing <returns> documentation for "M:Rhino.Render.Fields.FieldDictionary.AddTextured(System.String,Rhino.Geometry.Vector3d,System.String,System.Boolean)"]
Exceptions Exception | Condition |
---|
ArgumentException |
An element with the same key already exists in the dictionary
|
See Also