DisplayPipelineRenderPass Property |
Gets the current pass that the pipeline is in for drawing a frame.
Typically drawing a frame requires a single pass through the DrawFrameBuffer
function, but some special display effects can be achieved through
drawing with multiple passes.
Namespace:
Rhino.Display
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 5.0
Syntax public int RenderPass { get; }
Public ReadOnly Property RenderPass As Integer
Get
Property Value
Type:
Int32See Also