MeshVertexListSetVertex Method |
Name | Description | |
---|---|---|
SetVertex(Int32, Point3d) |
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false. | |
SetVertex(Int32, Point3f) |
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false. | |
SetVertex(Int32, Double, Double, Double) |
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false. | |
SetVertex(Int32, Single, Single, Single) |
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false. | |
SetVertex(Int32, Double, Double, Double, Boolean) |
Sets or adds a vertex to the Vertex List.
If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false. |