MeshTextureCoordinateListSetTextureCoordinate Method |
Name | Description | |
---|---|---|
SetTextureCoordinate(Int32, Point2f) |
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified. If [index] equals [Count], a new coordinate is appended to the end of the coordinate list. If [index] is larger than [Count], the function will return false. | |
SetTextureCoordinate(Int32, Point3f) |
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified. If [index] equals [Count], a new coordinate is appended to the end of the coordinate list. If [index] is larger than [Count], the function will return false. | |
SetTextureCoordinate(Int32, Double, Double) |
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified. If [index] equals [Count], a new coordinate is appended to the end of the coordinate list. If [index] is larger than [Count], the function will return false. | |
SetTextureCoordinate(Int32, Single, Single) |
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified. If [index] equals [Count], a new coordinate is appended to the end of the coordinate list. If [index] is larger than [Count], the function will return false. |