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MeshSetTextureCoordinates Method (TextureMapping, Transform, Boolean, Boolean)

Set texture coordinates using given mapping and applying given transform. Set lazy to false to generate texture coordinates right away.

Namespace:  Rhino.Geometry
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 7.0
Syntax
public void SetTextureCoordinates(
	TextureMapping tm,
	Transform xf,
	bool lazy,
	bool seamCheck
)

Parameters

tm
Type: Rhino.RenderTextureMapping
Texture mapping
xf
Type: Rhino.GeometryTransform
Transform to apply to the texture mapping
lazy
Type: SystemBoolean
Whether to generate lazily (true) or right away (false)
seamCheck
Type: SystemBoolean
If true then some mesh edges might be unwelded to better represent UV discontinuities in the texture mapping. This only happens for the following mappings: Box, Sphere, Cylinder
See Also