MeshSetTextureCoordinates Method (TextureMapping, Transform, Boolean, Boolean) |
Set texture coordinates using given mapping and applying given transform.
Set lazy to false to generate texture coordinates right away.
Namespace:
Rhino.Geometry
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 7.0
Syntax public void SetTextureCoordinates(
TextureMapping tm,
Transform xf,
bool lazy,
bool seamCheck
)
Public Sub SetTextureCoordinates (
tm As TextureMapping,
xf As Transform,
lazy As Boolean,
seamCheck As Boolean
)
Parameters
- tm
- Type: Rhino.RenderTextureMapping
Texture mapping - xf
- Type: Rhino.GeometryTransform
Transform to apply to the texture mapping - lazy
- Type: SystemBoolean
Whether to generate lazily (true) or right away (false) - seamCheck
- Type: SystemBoolean
If true then some mesh edges might be unwelded to better
represent UV discontinuities in the texture mapping.
This only happens for the following mappings:
Box, Sphere, Cylinder
See Also