Texture
- class rhino3dm.Texture
- Texture()
Texture constructor
- FileName
str: Gets or sets a file name that is used by this texture. NOTE: We are moving away from string-based FileName, and suggest the usage of the new FileReference class.Also, this filename may well not be a path that makes sense on a user’s computer because it was a path initially set on a different user’s computer. If you want to get a workable path for this user, use the BitmapTable.Find function using this property.
- WrapU
TextureUvwWrapping: Texture wrapping mode in the U direction
- WrapV
TextureUvwWrapping: Texture wrapping mode in the V direction
- WrapW
TextureUvwWrapping: Texture wrapping mode in the W direction
- UvwTransform
Transform: Transform to be applied to each instance of this texture if ApplyUvw is true
- Id
Guid: Gets the globally unique identifier of this texture.
- Enabled
bool: If the texture is enabled then it will be visible in the rendered display otherwise it will not.
- TextureType
TextureType: Controls how the pixels in the bitmap are interpreted
- Repeat
Vector2d: Helper for access to the repeat value encoded in UvwTransform
- Offset
Vector2d: Helper for access to the offset value encoded in UvwTransform
- Rotation
float: Helper for access to the rotation value encoded in UvwTransform
- FileReference()
[todo] add documentation