MeshFace Properties |
The MeshFace type exposes the following members.
Name | Description | |
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![]() | A |
Gets or sets the first corner index of the mesh face.
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![]() | B |
Gets or sets the second corner index of the mesh face.
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![]() | C |
Gets or sets the third corner index of the mesh face.
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![]() | D |
Gets or sets the fourth corner index of the mesh face.
If D equals C, the mesh face is considered to be a triangle
rather than a quad.
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![]() | IsQuad |
Gets a value indicating whether or not this mesh face is a quad.
A mesh face is considered to be a triangle when C does not equal D,
thus it is possible for an Invalid mesh face to also be a quad.
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![]() | IsTriangle |
Gets a value indicating whether or not this mesh face is a triangle.
A mesh face is considered to be a triangle when C equals D, thus it is
possible for an Invalid mesh face to also be a triangle.
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![]() | Item |
Gets or sets the vertex index associated with an entry in this face.
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![]() ![]() | Unset |
Gets an Unset MeshFace. Unset faces have Int32.MinValue for all corner indices.
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