MeshingParametersSmooth Property |
Note: This API is now obsolete.
This corresponds with the "Smooth and Slower" default in Rhino.
Namespace: Rhino.Geometry
[ObsoleteAttribute("Use MeshingParameters.QualityRenderMesh")] public static MeshingParameters Smooth { get; }
using Rhino; using Rhino.Commands; using Rhino.Input; using Rhino.Geometry; using Rhino.DocObjects; namespace examples_cs { public class CreateMeshFromBrepCommand : Command { public override string EnglishName { get { return "csCreateMeshFromBrep"; } } protected override Result RunCommand(RhinoDoc doc, RunMode mode) { ObjRef obj_ref; var rc = RhinoGet.GetOneObject("Select surface or polysurface to mesh", true, ObjectType.Surface | ObjectType.PolysrfFilter, out obj_ref); if (rc != Result.Success) return rc; var brep = obj_ref.Brep(); if (null == brep) return Result.Failure; // you could choose anyone of these for example var jagged_and_faster = MeshingParameters.Coarse; var smooth_and_slower = MeshingParameters.Smooth; var default_mesh_params = MeshingParameters.Default; var minimal = MeshingParameters.Minimal; var meshes = Mesh.CreateFromBrep(brep, smooth_and_slower); if (meshes == null || meshes.Length == 0) return Result.Failure; var brep_mesh = new Mesh(); foreach (var mesh in meshes) brep_mesh.Append(mesh); doc.Objects.AddMesh(brep_mesh); doc.Views.Redraw(); return Result.Success; } } }
import Rhino from Rhino.Geometry import * from Rhino.Input import RhinoGet from Rhino.Commands import Result from Rhino.DocObjects import ObjectType import rhinoscriptsyntax as rs from scriptcontext import doc def RunCommand(): rc, objRef = RhinoGet.GetOneObject("Select surface or polysurface to mesh", True, ObjectType.Surface | ObjectType.PolysrfFilter) if rc <> Result.Success: return rc brep = objRef.Brep() if None == brep: return Result.Failure jaggedAndFaster = MeshingParameters.Coarse smoothAndSlower = MeshingParameters.Smooth defaultMeshParams = MeshingParameters.Default minimal = MeshingParameters.Minimal meshes = Mesh.CreateFromBrep(brep, smoothAndSlower) if meshes == None or meshes.Length == 0: return Result.Failure brepMesh = Mesh() for mesh in meshes: brepMesh.Append(mesh) doc.Objects.AddMesh(brepMesh) doc.Views.Redraw() if __name__ == "__main__": RunCommand()