Barycentric quad coordinates for the point on the mesh
face mesh.Faces[FaceIndex]. If the face is a triangle
disregard T[3] (it should be set to 0.0). If the face is
a quad and is split between vertices 0 and 2, then T[3]
will be 0.0 when point is on the triangle defined by vi[0],
vi[1], vi[2], and T[1] will be 0.0 when point is on the
triangle defined by vi[0], vi[2], vi[3]. If the face is a
quad and is split between vertices 1 and 3, then T[2] will
be 0.0 when point is on the triangle defined by vi[0],
vi[1], vi[3], and m_t[0] will be 0.0 when point is on the
triangle defined by vi[1], vi[2], vi[3].
Namespace:
Rhino.Geometry
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 5.0
Syntax public double[] T { get; }
Public ReadOnly Property T As Double()
Get
Property Value
Type:
DoubleSee Also