MeshBooleanOptionsResolveSelfIntersections Property |
Gets or sets whether union, difference and intersection first read an input mesh that intersects itself, or whose closed parts nest in each other or are wound inside out, as the solid it encloses.
When this is disabled, such inputs are still resolved when the result computed from the inputs as given has naked or non-manifold edges it should not have, or could not be computed, and the result from the resolved inputs has neither. Splitting is not affected.
Namespace: Rhino.Geometry