TransformRotation Method |
Name | Description | |
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Rotation(Double, Point3d) |
Constructs a new rotation transformation with specified angle and rotation center. The axis of rotation is ZAxis.
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Rotation(Double, Vector3d, Point3d) |
Constructs a new rotation transformation with specified angle, rotation center and rotation axis.
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Rotation(Vector3d, Vector3d, Point3d) |
Constructs a new rotation transformation with start and end directions and rotation center.
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Rotation(Double, Double, Vector3d, Point3d) |
Constructs a new rotation transformation with specified angle, rotation center and rotation axis.
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Rotation(Vector3d, Vector3d, Vector3d, Vector3d, Vector3d, Vector3d) |
Constructs a transformation that maps X0 to X1, Y0 to Y1, Z0 to Z1.
The frames should be right hand orthonormal frames (unit vectors with Z = X x Y).
The resulting rotation fixes the origin (0,0,0), maps initial X to final X,
initial Y to final Y, and initial Z to final Z.
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