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TransformRotation Method (Vector3d, Vector3d, Vector3d, Vector3d, Vector3d, Vector3d)

Constructs a transformation that maps X0 to X1, Y0 to Y1, Z0 to Z1. The frames should be right hand orthonormal frames (unit vectors with Z = X x Y). The resulting rotation fixes the origin (0,0,0), maps initial X to final X, initial Y to final Y, and initial Z to final Z.

Namespace:  Rhino.Geometry
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 5.0
Syntax
public static Transform Rotation(
	Vector3d x0,
	Vector3d y0,
	Vector3d z0,
	Vector3d x1,
	Vector3d y1,
	Vector3d z1
)

Parameters

x0
Type: Rhino.GeometryVector3d
Initial frame X.
y0
Type: Rhino.GeometryVector3d
Initial frame Y.
z0
Type: Rhino.GeometryVector3d
Initial frame Z.
x1
Type: Rhino.GeometryVector3d
Final frame X.
y1
Type: Rhino.GeometryVector3d
Final frame Y.
z1
Type: Rhino.GeometryVector3d
Final frame Z.

Return Value

Type: Transform
A rotation transformation matrix.
See Also