MeshCreateQuickHull3D Method |
| Name | Description | |
|---|---|---|
| CreateQuickHull3D(IEnumerablePoint3d) |
Attempts to create a 3d convex hull mesh from input points using the QuickHull algorithm.
Hull faces whose shared edges are not clearly convex are merged, so faces of the resulting
mesh may be triangles, quads, or larger convex polygons (returned as mesh ngons).
| |
| CreateQuickHull3D(PointCloud) |
Attempts to create a 3d convex hull mesh from an input point cloud using the QuickHull algorithm.
Hull faces whose shared edges are not clearly convex are merged, so faces of the resulting
mesh may be triangles, quads, or larger convex polygons (returned as mesh ngons).
| |
| CreateQuickHull3D(IEnumerablePoint3d, ListInt32) |
Attempts to create a 3d convex hull mesh from input points using the QuickHull algorithm.
Hull faces whose shared edges are not clearly convex are merged, so faces of the resulting
mesh may be triangles, quads, or larger convex polygons (returned as mesh ngons).
| |
| CreateQuickHull3D(PointCloud, ListInt32) |
Attempts to create a 3d convex hull mesh from an input point cloud using the QuickHull
algorithm, also returning the input points that make up each hull face.
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