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MeshCreateQuickHull3D Method

Overload List
  NameDescription
Public methodStatic memberCreateQuickHull3D(IEnumerablePoint3d)
Attempts to create a 3d convex hull mesh from input points using the QuickHull algorithm. Hull faces whose shared edges are not clearly convex are merged, so faces of the resulting mesh may be triangles, quads, or larger convex polygons (returned as mesh ngons).
Public methodStatic memberCreateQuickHull3D(PointCloud)
Attempts to create a 3d convex hull mesh from an input point cloud using the QuickHull algorithm. Hull faces whose shared edges are not clearly convex are merged, so faces of the resulting mesh may be triangles, quads, or larger convex polygons (returned as mesh ngons).
Public methodStatic memberCreateQuickHull3D(IEnumerablePoint3d, ListInt32)
Attempts to create a 3d convex hull mesh from input points using the QuickHull algorithm. Hull faces whose shared edges are not clearly convex are merged, so faces of the resulting mesh may be triangles, quads, or larger convex polygons (returned as mesh ngons).
Public methodStatic memberCreateQuickHull3D(PointCloud, ListInt32)
Attempts to create a 3d convex hull mesh from an input point cloud using the QuickHull algorithm, also returning the input points that make up each hull face.
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