MeshUnsafeLock Methods |
The MeshUnsafeLock type exposes the following members.
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
FaceNormalsArray |
Retrieves a pointer to the raw mesh face normals array, which uses vectors
defined with single precision floating point numbers, or throws an exception if none is available.
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FacesArray |
Retrieves a pointer to the raw faces array, which uses 4 integers for each face.
MeshFace.
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GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
NormalVector3fArray |
Retrieves a pointer to the raw mesh vertex normal array, which uses vectors
defined with single precision floating point numbers, or throws an exception if none is available.
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Release |
Releases the lock and updates the underlying unmanaged data structures.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
VertexColorsArray |
Retrieves a pointer to the raw mesh vertex colors array, which uses RGBA integers
or throws an exception if none is available.
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VertexPoint3dArray |
Retrieves a pointer to the raw mesh vertex array, which uses coordinates
defined with double precision floating point numbers, or throws an exception if none is available.
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VertexPoint3fArray |
Retrieves a pointer to the raw mesh vertex array, which uses coordinates
defined with single precision floating point numbers, or null if none is available.
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