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MeshUnsafeLock Methods

The MeshUnsafeLock type exposes the following members.

Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodFaceNormalsArray
Retrieves a pointer to the raw mesh face normals array, which uses vectors defined with single precision floating point numbers, or throws an exception if none is available.
Public methodFacesArray
Retrieves a pointer to the raw faces array, which uses 4 integers for each face. MeshFace.
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodNormalVector3fArray
Retrieves a pointer to the raw mesh vertex normal array, which uses vectors defined with single precision floating point numbers, or throws an exception if none is available.
Public methodRelease
Releases the lock and updates the underlying unmanaged data structures.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodVertexColorsArray
Retrieves a pointer to the raw mesh vertex colors array, which uses RGBA integers or throws an exception if none is available.
Public methodVertexPoint3dArray
Retrieves a pointer to the raw mesh vertex array, which uses coordinates defined with double precision floating point numbers, or throws an exception if none is available.
Public methodVertexPoint3fArray
Retrieves a pointer to the raw mesh vertex array, which uses coordinates defined with single precision floating point numbers, or null if none is available.
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