Click or drag to resize

RenderWindowChannelGPUTextureHandleOpenGL Method

Return the channel's OpenGL texture handle. If there isn't one, a value of 0 will be returned. The ChannelGPU.DisplayTechnology property will indicate which type of texture is stored in the channel.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 8.0
Syntax
public uint TextureHandleOpenGL()

Return Value

Type: UInt32

[Missing <returns> documentation for "M:Rhino.Render.RenderWindow.ChannelGPU.TextureHandleOpenGL"]

See Also