RenderWindowChannelGPUTextureHandleOpenGL Method |
Return the channel's OpenGL texture handle.
If there isn't one, a value of 0 will be returned.
The ChannelGPU.DisplayTechnology property will indicate which type
of texture is stored in the channel.
Namespace:
Rhino.Render
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 8.0
Syntax public uint TextureHandleOpenGL()
Public Function TextureHandleOpenGL As UInteger
Return Value
Type:
UInt32[Missing <returns> documentation for "M:Rhino.Render.RenderWindow.ChannelGPU.TextureHandleOpenGL"]
See Also