RenderWindowChannelGPUTextureHandleMetal Method |
Return the channel's Metal texture handle (id<MTLTexture>) as an IntPtr.
If there isn't one, IntPtr.Zero will be returned.
The ChannelGPU.DisplayTechnology property will indicate which type
of texture is stored in the channel.
The IntPtr can be turned back into an Objective-C id<MTLTexture> using
id<MTLTexture> texture = CFBridgingRelease(ptr);
Namespace:
Rhino.Render
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 8.0
Syntax public IntPtr TextureHandleMetal()
Public Function TextureHandleMetal As IntPtr
Return Value
Type:
IntPtr[Missing <returns> documentation for "M:Rhino.Render.RenderWindow.ChannelGPU.TextureHandleMetal"]
See Also