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RenderWindowChannelGPUTextureHandleMetal Method

Return the channel's Metal texture handle (id<MTLTexture>) as an IntPtr. If there isn't one, IntPtr.Zero will be returned. The ChannelGPU.DisplayTechnology property will indicate which type of texture is stored in the channel. The IntPtr can be turned back into an Objective-C id<MTLTexture> using id<MTLTexture> texture = CFBridgingRelease(ptr);

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 8.0
Syntax
public IntPtr TextureHandleMetal()

Return Value

Type: IntPtr

[Missing <returns> documentation for "M:Rhino.Render.RenderWindow.ChannelGPU.TextureHandleMetal"]

See Also