RenderPrimitiveListToMaterialArray Method |
Call this method to see if there are any RenderMaterials associated
with the meshes. Each primitive can optionally have a RenderMaterial
associated with it, if the RenderMaterial is null then check for a
RhinoObject.RenderMaterial.
Namespace:
Rhino.Render
Assembly:
RhinoCommon (in RhinoCommon.dll)
Since: 5.7
Syntax public RenderMaterial[] ToMaterialArray()
Public Function ToMaterialArray As RenderMaterial()
Return Value
Type:
RenderMaterial
Return an array that of the same size as the ToMeshArray() containing
the RenderMaterial associated with the mesh, may contain null entries
if there is no RenderMaterial associated with the custom mesh.
See Also