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TransformMultiply Operator (Transform, Vector3d)

Multiplies a transformation by a vector and gets a new vector.

Namespace:  Rhino.Geometry
Assembly:  RhinoCommon (in RhinoCommon.dll)
Since: 5.0
Syntax
public static Vector3d operator *(
	Transform m,
	Vector3d v
)

Parameters

m
Type: Rhino.GeometryTransform
A transformation.
v
Type: Rhino.GeometryVector3d
A vector.

Return Value

Type: Vector3d
The transformed vector.
Remarks
Note well: The right hand column and bottom row have an important effect when transforming a Euclidean point and have no effect when transforming a vector. Be sure you understand the differences between vectors and points when applying a 4x4 transformation.
See Also