ON_MeshComponentRef Class Reference

#include <opennurbs_mesh.h>

Inheritance diagram for ON_MeshComponentRef:
ON_Geometry ON_Object

Public Member Functions

 ON_MeshComponentRef ()
 
 ON_MeshComponentRef (const class ON_Mesh *mesh, ON_COMPONENT_INDEX ci)
 
 ~ON_MeshComponentRef ()
 
ON_COMPONENT_INDEX ComponentIndex () const override
 Override of the virtual ON_Geometry::ComponentIndex(). More...
 
int Dimension () const override
 overrides of virtual ON_Geometry functions More...
 
void Dump (ON_TextLog &) const override
 Creates a text dump of the object. More...
 
bool GetBBox (double *boxmin, double *boxmax, bool bGrowBox=false) const override
 virtual ON_Geometry GetBBox override More...
 
unsigned int GetMeshFace (const class ON_MeshFace *&mesh_face) const
 
unsigned int GetMeshTopologyEdge (const struct ON_MeshTopologyEdge *&tope) const
 
unsigned int GetMeshTopologyEdgeAndLine (const struct ON_MeshTopologyEdge *&tope, ON_Line &line) const
 
unsigned int GetMeshTopologyEdgeLine (class ON_Line &line) const
 
unsigned int GetMeshTopologyVertex (const struct ON_MeshTopologyVertex *&topv) const
 
unsigned int GetMeshTopologyVertexAndPoint (const struct ON_MeshTopologyVertex *&topv, class ON_3dPoint &point) const
 
unsigned int GetMeshTopologyVertexPoint (class ON_3dPoint &point) const
 
unsigned int GetVertexPoint (class ON_3dPoint &point) const
 
bool IsValid (class ON_TextLog *text_log=nullptr) const override
 overrides of virtual ON_Object functions More...
 
const class ON_MeshMesh () const
 
const class ON_MeshFaceMeshFace () const
 
unsigned int MeshFaceIndex () const
 
const class ON_MeshNgonMeshNgon (class ON_MeshNgonBuffer &ngon_buffer) const
 
const class ON_MeshNgonMeshNgon () const
 
unsigned int MeshNgonIndex () const
 
const class ON_MeshTopologyMeshTopology () const
 
const struct ON_MeshTopologyEdgeMeshTopologyEdge () const
 
unsigned int MeshTopologyEdgeIndex () const
 
const struct ON_MeshTopologyVertexMeshTopologyVertex () const
 
unsigned int MeshTopologyVertexIndex () const
 
ON::object_type ObjectType () const override
 Useful for switch statements that need to differentiate between basic object types like points, curves, surfaces, and so on. More...
 
ON_MeshComponentRefoperator= (const ON_MeshComponentRef &)
 
void Set (const class ON_Mesh *mesh, ON_COMPONENT_INDEX ci)
 
unsigned int SizeOf () const override
 
bool Transform (const ON_Xform &xform) override
 Transforms the object. More...
 
unsigned int VertexIndex () const
 
ON_3dPoint VertexPoint () const
 
- Public Member Functions inherited from ON_Geometry
 ON_Geometry ()=default
 
 ON_Geometry (const ON_Geometry &)=default
 
 ~ON_Geometry ()=default
 
ON_BoundingBox BoundingBox () const
 Get object's 3d axis aligned bounding box. More...
 
virtual class ON_BrepBrepForm (class ON_Brep *brep=nullptr) const
 If possible, BrepForm() creates a brep form of the ON_Geometry. More...
 
virtual void ClearBoundingBox ()
 Some objects cache bounding box information. If you modify an object, then call ClearBoundingBox() to inform the object that any cached bounding boxes are invalid. More...
 
virtual bool EvaluatePoint (const class ON_ObjRef &objref, ON_3dPoint &P) const
 Evaluate the location of a point from the object reference. More...
 
bool GetBoundingBox (ON_BoundingBox &bbox, bool bGrowBox=false) const
 Get object's 3d axis aligned bounding box or the union of the input box with the object's bounding box. More...
 
bool GetBoundingBox (ON_3dPoint &bbox_min, ON_3dPoint &bbox_max, bool bGrowBox=false) const
 Get corners of object's 3d axis aligned bounding box or the union of the input box with the object's bounding box. More...
 
virtual bool GetTightBoundingBox (class ON_BoundingBox &tight_bbox, bool bGrowBox=false, const class ON_Xform *xform=nullptr) const
 Get tight bounding box. More...
 
virtual bool HasBrepForm () const
 Query an object to see if it has an ON_Brep form. Result: Returns true if the virtual ON_Geometry::BrepForm can compute an ON_Brep representation of this object. More...
 
virtual bool IsDeformable () const
 
virtual bool MakeDeformable ()
 If possible, converts the object into a form that can be accuratly modified with "squishy" transformations like projections, shears, an non-uniform scaling. More...
 
ON_Geometryoperator= (const ON_Geometry &)=default
 
bool Rotate (double sin_angle, double cos_angle, const ON_3dVector &rotation_axis, const ON_3dPoint &rotation_center)
 Rotates the object about the specified axis. A positive rotation angle results in a counter-clockwise rotation about the axis (right hand rule). More...
 
bool Rotate (double rotation_angle, const ON_3dVector &rotation_axis, const ON_3dPoint &rotation_center)
 Rotates the object about the specified axis. A positive rotation angle results in a counter-clockwise rotation about the axis (right hand rule). More...
 
bool Scale (double scale_factor)
 Scales the object by the specified facotor. The scale is centered at the origin. More...
 
virtual bool SwapCoordinates (int i, int j)
 Swaps object coordinate values with indices i and j. More...
 
bool Translate (const ON_3dVector &translation_vector)
 Translates the object along the specified vector. More...
 
- Public Member Functions inherited from ON_Object
 ON_Object () ON_NOEXCEPT
 
 ON_Object (const ON_Object &)
 
virtual ~ON_Object ()
 
virtual ON_AggregateComponentStatus AggregateComponentStatus () const
 Call whenever a component status setting is modifed by directly changing it on a component in a way that will result in any saved information about the parent object's aggretate component status becoming invalid. More...
 
bool AttachUserData (class ON_UserData *pUserData)
 Attach user data to an object. More...
 
unsigned int ClearAllComponentStates () const
 Set all active level component states to ON_ComponentStatus::NoneSet. More...
 
virtual unsigned int ClearComponentStates (ON_ComponentStatus states_to_clear) const
 Clear the specified states on every component. More...
 
virtual unsigned int ClearComponentStates (ON_COMPONENT_INDEX component_index, ON_ComponentStatus states_to_clear) const
 Clear states on an individual component. More...
 
unsigned int CopyUserData (const ON_Object &source_object, ON_UUID source_userdata_item_id, ON_Object::UserDataConflictResolution userdata_conflict_resolution)
 Expert user tool that copies user data items with positive values of ON_UserData.m_userdata_copycount from source_object to "this. More...
 
void CopyUserData (const ON_Object &source_object)
 Calls CopyUserData(source_object,ON_Object::UserDataConflictResolution::source_object). More...
 
virtual ON__UINT32 DataCRC (ON__UINT32 current_remainder) const
 Returns a CRC calculated from the information that defines the object. This CRC can be used as a quick way to see if two objects are not identical. More...
 
virtual bool DeleteComponents (const ON_COMPONENT_INDEX *ci_list, size_t ci_count)
 Delete the portions of the object identified in ci_list[]. More...
 
virtual void DestroyRuntimeCache (bool bDelete=true)
 Expert user function. If you are using openNURBS in its default configuration to read and write 3dm archives, you never need to call this function. Many objects employ lazy creation of (runtime) caches that save information to help speed geometric calculations. This function will destroy all runtime information. More...
 
bool DetachUserData (class ON_UserData *pUserData)
 Remove user data from an object. More...
 
void EmergencyDestroy ()
 Sets m_user_data_list = 0. More...
 
class ON_UserDataFirstUserData () const
 User data is stored as a linked list of ON_UserData classes. FirstUserData gets the first item in the linked list. This is the most recent item attached using AttachUserData(). Remark: To iterate through all the user data on an object, call FirstUserData() and then use ON_UserData::Next() to traverse the list. More...
 
virtual unsigned int GetComponentsWithSetStates (ON_ComponentStatus states_filter, bool bAllEqualStates, ON_SimpleArray< ON_COMPONENT_INDEX > &components) const
 
class ON_UserDataGetUserData (const ON_UUID &userdata_uuid) const
 Get a pointer to user data. More...
 
bool GetUserString (const wchar_t *key, ON_wString &string_value) const
 Get user string from the object. More...
 
int GetUserStringKeys (ON_ClassArray< ON_wString > &user_string_keys) const
 Get a list of all user string keys on the object. More...
 
int GetUserStrings (ON_ClassArray< ON_UserString > &user_strings) const
 Get a list of all user strings on the object. More...
 
bool IsKindOf (const ON_ClassId *pClassId) const
 Low level tool to test if an object is derived from a specified class. More...
 
virtual void MarkAggregateComponentStatusAsNotCurrent () const
 Call whenever a component status setting is modifed by directly changing it on a component in a way that will result in any saved information about the parent object's aggretate component status becoming invalid. More...
 
virtual void MemoryRelocate ()
 The MemoryRelocate() function is called when an object's location in memory is changed. For example, if an object resides in a chunk of memory that is grown by calling a realloc that has to allocate a new chunk and copy the contents of the old chunk to the new chunk, then the location of the object's memory changes. In practice this happens when classes derived from ON_Object are stored in dynamic arrays, like the default implementation of ON_ObjectArray<>'s that use realloc to grow the dynamic array. More...
 
virtual ON_UUID ModelObjectId () const
 All objects in an opennurbs model have an id ( ON_Layer.m_layer_id, ON_Font.m_font_id, ON_Material.m_material_id, ON_3dmObjectAttributes.m_uuid ). More...
 
unsigned int MoveUserData (ON_Object &source_object, ON_UUID source_userdata_item_id, ON_Object::UserDataConflictResolution userdata_conflict_resolution, bool bDeleteAllSourceItems)
 Expert user tool that moves user data items from source_object to "this. More...
 
void MoveUserData (ON_Object &source_object)
 Calls MoveUserData(source_object,ON_Object::UserDataConflictResolution::source_object,true). More...
 
ON_Objectoperator= (const ON_Object &)
 
void PurgeUserData ()
 PurgeUserData() removes all user data from object. More...
 
virtual bool Read (ON_BinaryArchive &binary_archive)
 Low level archive writing tool used by ON_BinaryArchive::ReadObject(). More...
 
virtual unsigned int SetComponentStates (ON_COMPONENT_INDEX component_index, ON_ComponentStatus states_to_set) const
 Set states on an individual component. More...
 
virtual unsigned int SetComponentStatus (ON_COMPONENT_INDEX component_index, ON_ComponentStatus status_to_copy) const
 Copy status settings to an individual component. More...
 
bool SetUserString (const wchar_t *key, const wchar_t *string_value)
 Attach a user string to the object. This information will perisist through copy construction, operator=, and file IO. More...
 
int SetUserStrings (int count, const ON_UserString *user_strings, bool bReplace)
 Append entries to the user string list More...
 
void TransformUserData (const class ON_Xform &xform)
 Objects derived from ON_Geometry must call TransformUserData() in their Transform() member function. More...
 
virtual bool UpdateReferencedComponents (const class ON_ComponentManifest &source_manifest, const class ON_ComponentManifest &destination_manifest, const class ON_ManifestMap &manifest_map)
 Uses the destination_manifest to update references to other components. This is typically done when a component's references came from a "source" context and are being updated to the "destination" context. For example, inserting one model into another when index, id, and name conflicts need to be resolved at the time of insertion. More...
 
int UserStringCount () const
 
virtual bool Write (ON_BinaryArchive &binary_archive) const
 Low level archive writing tool used by ON_BinaryArchive::WriteObject(). More...
 

Static Public Attributes

static const ON_MeshComponentRef Unset
 
- Static Public Attributes inherited from ON_Geometry
static const ON_Geometry Unset
 

Additional Inherited Members

- Public Types inherited from ON_Object
enum  UserDataConflictResolution : unsigned char {
  UserDataConflictResolution::destination_object = 0, UserDataConflictResolution::source_object = 1, UserDataConflictResolution::source_copycount_gt = 2, UserDataConflictResolution::source_copycount_ge = 3,
  UserDataConflictResolution::destination_copycount_gt = 4, UserDataConflictResolution::destination_copycount_ge = 5, UserDataConflictResolution::delete_item = 6
}
 When a userdata item is copied or moved from a source object to a destination object, the ON_Object::UserDataConflictResolution enum values specify how conficts are resolved. Remark: A userdata item "conflict" occurs when both the destination and source object have a user data item with the same value of ON_UserData::m_userdata_uuid. More...
 

Constructor & Destructor Documentation

◆ ON_MeshComponentRef() [1/2]

ON_MeshComponentRef::ON_MeshComponentRef ( )

◆ ON_MeshComponentRef() [2/2]

ON_MeshComponentRef::ON_MeshComponentRef ( const class ON_Mesh mesh,
ON_COMPONENT_INDEX  ci 
)

◆ ~ON_MeshComponentRef()

ON_MeshComponentRef::~ON_MeshComponentRef ( )

Member Function Documentation

◆ ComponentIndex()

ON_COMPONENT_INDEX ON_MeshComponentRef::ComponentIndex ( ) const
overridevirtual

Override of the virtual ON_Geometry::ComponentIndex().

Returns
A mesh component index for the face. The type is ON_COMPONENT_INDEX::mesh_face and the index is the index into the ON_Mesh.m_F[] array.

Reimplemented from ON_Geometry.

◆ Dimension()

int ON_MeshComponentRef::Dimension ( ) const
overridevirtual

overrides of virtual ON_Geometry functions

Reimplemented from ON_Geometry.

◆ Dump()

void ON_MeshComponentRef::Dump ( ON_TextLog ) const
overridevirtual

Creates a text dump of the object.

Dump() is intended for debugging and is not suitable for creating high quality text descriptions of an object.

The default implementations of this virtual function prints the class's name.

Reimplemented from ON_Object.

◆ GetBBox()

bool ON_MeshComponentRef::GetBBox ( double *  boxmin,
double *  boxmax,
bool  bGrowBox = false 
) const
overridevirtual

virtual ON_Geometry GetBBox override

Reimplemented from ON_Geometry.

◆ GetMeshFace()

unsigned int ON_MeshComponentRef::GetMeshFace ( const class ON_MeshFace *&  mesh_face) const
Returns
If the component is a face or an ngon made of a single face, this returns the face. Otherwise null is returned.

The best way to write code that works with triangle, quad and ngons is to use the ON_MeshComponent::MeshNgon(ngon_buffer).

◆ GetMeshTopologyEdge()

unsigned int ON_MeshComponentRef::GetMeshTopologyEdge ( const struct ON_MeshTopologyEdge *&  tope) const

◆ GetMeshTopologyEdgeAndLine()

unsigned int ON_MeshComponentRef::GetMeshTopologyEdgeAndLine ( const struct ON_MeshTopologyEdge *&  tope,
ON_Line line 
) const
Parameters
line[out] If the component is an edge, the 3d line is returned here.
Returns
If the component is an edge, this returns the edge. Otherwise null is returned.

◆ GetMeshTopologyEdgeLine()

unsigned int ON_MeshComponentRef::GetMeshTopologyEdgeLine ( class ON_Line line) const

◆ GetMeshTopologyVertex()

unsigned int ON_MeshComponentRef::GetMeshTopologyVertex ( const struct ON_MeshTopologyVertex *&  topv) const
Returns
If the component is a vertex and mesh topology exists or the component is a mesh topology vertex, then this returns the mesh topology vertex index. Otherwise ON_UNSET_UINT_INDEX is returned.

◆ GetMeshTopologyVertexAndPoint()

unsigned int ON_MeshComponentRef::GetMeshTopologyVertexAndPoint ( const struct ON_MeshTopologyVertex *&  topv,
class ON_3dPoint point 
) const
Returns
If the component is a vertex and mesh topology exists or the component is a mesh topology vertex, then this returns the mesh topology vertex index. Otherwise ON_UNSET_UINT_INDEX is returned.

◆ GetMeshTopologyVertexPoint()

unsigned int ON_MeshComponentRef::GetMeshTopologyVertexPoint ( class ON_3dPoint point) const
Returns
If the component is a vertex and mesh topology exists or the component is a mesh topology vertex, then this returns the mesh topology vertex index. Otherwise ON_UNSET_UINT_INDEX is returned.

◆ GetVertexPoint()

unsigned int ON_MeshComponentRef::GetVertexPoint ( class ON_3dPoint point) const
Parameters
point[out] location of the vertex
Returns
If the component is a vertex, this returns the vertex index. Otherwise ON_UNSET_UINT_INDEX is returned.

◆ IsValid()

bool ON_MeshComponentRef::IsValid ( class ON_TextLog text_log = nullptr) const
overridevirtual

overrides of virtual ON_Object functions

Reimplemented from ON_Geometry.

◆ Mesh()

const class ON_Mesh* ON_MeshComponentRef::Mesh ( ) const
Returns
The referenced mesh.

◆ MeshFace()

const class ON_MeshFace* ON_MeshComponentRef::MeshFace ( ) const
Returns
If the component is a face or an ngon made of a single face, this returns the face. Otherwise null is returned.

The best way to write code that works with triangle, quad and ngons is to use the ON_MeshComponent::MeshNgon(ngon_buffer).

◆ MeshFaceIndex()

unsigned int ON_MeshComponentRef::MeshFaceIndex ( ) const
Returns
If the component is a face or an ngon containing a single face, this returns the face index. Otherwise ON_UNSET_UINT_INDEX is returned.

The best way to write code that works with triangle, quad and ngons is to use the ON_MeshComponent::MeshNgon(ngon_buffer).

◆ MeshNgon() [1/2]

const class ON_MeshNgon* ON_MeshComponentRef::MeshNgon ( class ON_MeshNgonBuffer ngon_buffer) const
Returns
  • If the component references to an ON_MeshNgon in the mesh, then a pointer to this ngon is returned.
  • If the component references an ON_MeshFace triangle or quad, then then a single face ON_MeshNgon is created in the memory in ngon_buffer.
  • Otherwise, null is returned.

◆ MeshNgon() [2/2]

const class ON_MeshNgon* ON_MeshComponentRef::MeshNgon ( ) const
Returns
If the component is an ngon or a face in an ngon, this returns the ngon. Otherwise null is returned.

The best way to write code that works with triangle, quad and ngons is to use the ON_MeshComponent::MeshNgon(ngon_buffer).

◆ MeshNgonIndex()

unsigned int ON_MeshComponentRef::MeshNgonIndex ( ) const
Returns
If the component is an ngon or a face in an ngon, this returns the ngon index. Otherwise ON_UNSET_UINT_INDEX is returned.

The best way to write code that works with triangle, quad and ngons is to use the ON_MeshComponent::MeshNgon(ngon_buffer).

◆ MeshTopology()

const class ON_MeshTopology* ON_MeshComponentRef::MeshTopology ( ) const
Returns
If the mesh topology exists or the component references a mesh topology component, then this returns a pointer to the mesh topology. Otherwise null is returned.

◆ MeshTopologyEdge()

const struct ON_MeshTopologyEdge* ON_MeshComponentRef::MeshTopologyEdge ( ) const
Returns
If the component is an edge, this returns the edge. Otherwise null is returned.

◆ MeshTopologyEdgeIndex()

unsigned int ON_MeshComponentRef::MeshTopologyEdgeIndex ( ) const
Returns
If the component is a mesh topology edge, this returns the mesh topology edge index. Otherwise ON_UNSET_UINT_INDEX is returned.

◆ MeshTopologyVertex()

const struct ON_MeshTopologyVertex* ON_MeshComponentRef::MeshTopologyVertex ( ) const
Returns
If the component is a vertex and mesh topology exists or the component is a mesh topology vertex, then this returns a pointer to the mesh topology vertex index. Otherwise null is returned.

◆ MeshTopologyVertexIndex()

unsigned int ON_MeshComponentRef::MeshTopologyVertexIndex ( ) const
Returns
If the component is a vertex and mesh topology exists or the component is a mesh topology vertex, then this returns the mesh topology vertex index. Otherwise ON_UNSET_UINT_INDEX is returned.

◆ ObjectType()

ON::object_type ON_MeshComponentRef::ObjectType ( ) const
overridevirtual

Useful for switch statements that need to differentiate between basic object types like points, curves, surfaces, and so on.

Returns

ON::object_type enum value.

The default implementation of this virtual function returns ON::unknown_object_type

Reimplemented from ON_Object.

◆ operator=()

ON_MeshComponentRef& ON_MeshComponentRef::operator= ( const ON_MeshComponentRef )

◆ Set()

void ON_MeshComponentRef::Set ( const class ON_Mesh mesh,
ON_COMPONENT_INDEX  ci 
)

◆ SizeOf()

unsigned int ON_MeshComponentRef::SizeOf ( ) const
overridevirtual
Returns
An estimate of the amount of memory the class uses in bytes.

Reimplemented from ON_Object.

◆ Transform()

bool ON_MeshComponentRef::Transform ( const ON_Xform xform)
overridevirtual

Transforms the object.

Parameters
xform[in] transformation to apply to object. If xform.IsSimilarity() is zero, then you may want to call MakeSquishy() before calling Transform.

Classes derived from ON_Geometry should call ON_Geometry::Transform() to handle user data transformations and then transform their definition.

See also
ON_Geometry::IsDeformable();,

Reimplemented from ON_Geometry.

◆ VertexIndex()

unsigned int ON_MeshComponentRef::VertexIndex ( ) const
Returns
If the component is a vertex, this returns the vertex index. Otherwise ON_UNSET_UINT_INDEX is returned.

◆ VertexPoint()

ON_3dPoint ON_MeshComponentRef::VertexPoint ( ) const
Returns
If the component is a mesh vertex or mesh topology vertex, then this returns the vertex location. Otherwise ON_3dPoint::UnsetPoint is returned.

Member Data Documentation

◆ Unset

const ON_MeshComponentRef ON_MeshComponentRef::Unset
static