CustomRenderMeshProvider Class |
Note: This API is now obsolete.
Namespace: Rhino.Render
The CustomRenderMeshProvider type exposes the following members.
Name | Description | |
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![]() | CustomRenderMeshProvider |
Default constructor
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Name | Description | |
---|---|---|
![]() ![]() | CurvePipingId | |
![]() ![]() | DisplacementId | |
![]() ![]() | EdgeSofteningId | |
![]() | Name |
The name of the provider for UI display.
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![]() ![]() | ShutLiningId | |
![]() ![]() | ThickeningId |
Name | Description | |
---|---|---|
![]() ![]() | AllObjectsChanged | Obsolete.
Call this method if your render meshes change.
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![]() ![]() | AllObjectsChanged(RhinoDoc) |
Call this method if your render meshes change.
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![]() | BoundingBox(ViewportInfo, RhinoObject, Guid, Boolean) |
Returns a bounding box for the custom render meshes for the given object.
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![]() | BoundingBox(ViewportInfo, RhinoObject, RhinoDoc, Guid, DisplayPipelineAttributes) | |
![]() | BuildCustomMeshes |
Build custom render mesh(es).
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![]() ![]() | DocumentBasedMeshesChanged | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() ![]() | ObjectChanged | |
![]() ![]() | RegisterProviders |
Call this method once from your plug-ins OnLoad override for each
assembly containing a custom mesh provider. Only publicly exported
classes derived from CustomRenderMeshProvider with a public constructor
that has no parameters will get registered.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | WillBuildCustomMeshes |
Determines if custom render meshes will be built for a particular object.
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