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Particle Class

Represents a simple particle.

This base class only defines position and display properties (size, color, bitmap id). You will most likely create a class that derives from this particle class to perform some sort of physical simulation (movement over time or frames).

Inheritance Hierarchy
SystemObject
  Rhino.GeometryParticle

Namespace:  Rhino.Geometry
Assembly:  RhinoCommon (in RhinoCommon.dll)
Syntax
public class Particle

The Particle type exposes the following members.

Constructors
  NameDescription
Public methodParticle
Initializes a new instance of the Particle class.
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Properties
  NameDescription
Public propertyColor
Public propertyDisplayBitmapIndex
Public propertyIndex
Index in ParentSystem for this Particle. Can change when the particle system is modified.
Public propertyLocation
3d Location of the Particle.
Public propertyParentSystem
Gets the parent particle system of this particle.
Public propertySize
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Base class implementation does nothing.
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See Also