SubDCreationOptions Properties |
The SubDCreationOptions type exposes the following members.
Name | Description | |
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![]() | ConcaveCornerTest |
Get or sets the concave corner test option.
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![]() ![]() | ConvexAndConcaveCornersAndInteriorCreases |
Look for convex corners at sub-D vertices with 2 edges or fewer that have an
included angle ≤ 120 degrees.
Look for concave corners at sub-D vertices with 3 edges or more that have an
included angle ≥ 240 degrees.
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![]() ![]() | ConvexCornersAndInteriorCreases |
Look for convex corners at sub-D vertices with 2 edges or fewer that have an
included angle ≤ 120 degrees.
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![]() | ConvexCornerTest |
Get or sets the convex corner test option.
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![]() ![]() | InteriorCreases |
Create an interior sub-D crease along all input mesh double edges
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![]() | InteriorCreaseTest |
Get or sets the interior crease test option.
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![]() | InterpolateMeshVertices |
If false, input mesh vertex locations will be used to set SubD vertex control net locations.
If true, input mesh vertex locations will be used to set SubD vertex limit surface locations.
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![]() | MaximumConvexCornerAngleRadians |
If ConvexCornerTest == ConvexCornerOption.AtMeshCorner, then an input mesh boundary
vertex becomes a SubD corner when the number of edges that end at the
vertex is <= MaximumConvexCornerEdgeCount edges and the corner angle
is <= MaximumConvexCornerAngleRadians.
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![]() | MaximumConvexCornerEdgeCount |
If ConvexCornerTest == ConvexCornerOption.AtMeshCorner, then an input mesh boundary
vertex becomes a SubD corner when the number of edges that end at the
vertex is <= MaximumConvexCornerEdgeCount edges and the corner angle
is <= MaximumConvexCornerAngleRadians.
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![]() | MinimumConcaveCornerAngleRadians |
If ConcaveCornerTest == ConcaveCornerOption.AtMeshCorner, then an
input mesh boundary vertex becomes a SubD corner when the number of
edges that end at the vertex is >= MinimumConcaveCornerEdgeCount edges
and the corner angle is >= MinimumConcaveCornerAngleRadians.
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![]() | MinimumConcaveCornerEdgeCount |
If ConcaveCornerTest == ConcaveCornerOption.AtMeshCorner, then an
input mesh boundary vertex becomes a SubD corner when the number of
edges that end at the vertex is >= MinimumConcaveCornerEdgeCount edges
and the corner angle is >= MinimumConcaveCornerAngleRadians.
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![]() ![]() | Smooth |
No interior creases and no corners.
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