Texture Properties |
The Texture type exposes the following members.
Name | Description | |
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ApplyUvwTransform |
If true then the UVW transform is applied to the texture
otherwise the UVW transform is ignored.
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Disposed |
Indicates if this object has been disposed or the
document it originally belonged to has been disposed.
(Inherited from CommonObject.) | |
Enabled |
If the texture is enabled then it will be visible in the rendered
display otherwise it will not.
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FileName |
Gets or sets a file name that is used by this texture.
NOTE: We are moving away from string-based FileName, and suggest the usage of the new FileReference class. Also, this filename may well not be a path that makes sense on a user's computer because it was a path initially set on a different user's computer. If you want to get a workable path for this user, use the BitmapTable.Find function using this property. | |
FileReference |
Gets or sets a copy of the file reference that is used by this texture.
Remarks After the get or the set method complete,
you own the copy you received or passed in, and can Dispose() of it. | |
HasUserData |
Gets true if this class has any custom information attached to it through UserData.
(Inherited from CommonObject.) | |
Id |
Gets the globally unique identifier of this texture.
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IsDocumentControlled |
If true this object may not be modified. Any properties or functions that attempt
to modify this object when it is set to "IsReadOnly" will throw a NotSupportedException.
(Inherited from CommonObject.) | |
IsValid | Tests an object to see if it is valid. (Inherited from CommonObject.) | |
MagFilter |
The MagFilter setting controls how the color
of the image pixel is calculated when the image pixel
corresponds to a fraction of a texture bitmap pixel.
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MappingChannelId | ||
MinFilter |
The MinFilter setting controls how the color
of the image pixel is calculated when the image pixel
corresponds to multiple texture bitmap pixels.
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Offset |
Helper for access to the offset value encoded in UvwTransform
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ProjectionMode |
How texture is projected onto geometry
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Repeat |
Helper for access to the repeat value encoded in UvwTransform
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Rotation |
Helper for access to the rotation value encoded in UvwTransform
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TextureCombineMode |
Determines how this texture is combined with others in a material's
texture list.
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TextureType |
Controls how the pixels in the bitmap are interpreted
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TreatAsLinear |
If false, the texture color values should be correctly by the linear workflow pre-process gamma value (in the document)
if linear workflow is on. Otherwise, if the values is true, the values should be used raw from the texture.
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UserData |
List of custom information that is attached to this class.
(Inherited from CommonObject.) | |
UserDictionary |
Dictionary of custom information attached to this class. The dictionary is actually user
data provided as an easy to use shareable set of information.
(Inherited from CommonObject.) | |
UvwTransform |
Transform to be applied to each instance of this texture
if ApplyUvw is true
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WcsBoxProjected |
Is true if this texture uses world coordinate system (WCS) box projection for texture mapping.
Notice: If this texture is used by an object that has an object coordinate system (OCS) frame
defined on a mapping channel then that OCS frame is used instead of the WCS.
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WcsProjected |
Is true if this texture uses world coordinate system (WCS) projection for texture mapping.
Notice: If this texture is used by an object that has an object coordinate system (OCS) frame
defined on a mapping channel then that OCS frame is used instead of the WCS.
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WrapU |
Texture wrapping mode in the U direction
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WrapV |
Texture wrapping mode in the V direction
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WrapW |
Texture wrapping mode in the W direction
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