DisplayConduitPostProcessFrameBuffer Method |
Called after the frame has been drawn, with the finished frame available to be read. Use
this to record or stream a viewport: reading the frame here copies the one that was just
drawn, and never redraws the scene.
Overriding this makes every frame cost an extra frame buffer read back for as long
as the conduit is enabled, whether or not the override reads anything.
The override runs on the thread that drew the frame and holds up the next one. Copy
the pixels here and do the rest of the work somewhere else.
The default implementation does nothing.
Namespace:
Rhino.Display
Assembly:
RhinoCommon (in RhinoCommon.dll)
Syntaxprotected virtual void PostProcessFrameBuffer(
PostProcessFrameBufferEventArgs e
)
Protected Overridable Sub PostProcessFrameBuffer (
e As PostProcessFrameBufferEventArgs
)
Parameters
- e
- Type: Rhino.DisplayPostProcessFrameBufferEventArgs
The event argument gives access to the frame that was drawn.
See Also