Class Texture

Constructors

Properties

enabled: boolean

If the texture is enabled then it will be visible in the rendered display otherwise it will not.

fileName: string

Gets or sets a file name that is used by this texture. NOTE: We are moving away from string-based FileName, and suggest the usage of the new FileReference class.Also, this filename may well not be a path that makes sense on a user's computer because it was a path initially set on a different user's computer. If you want to get a workable path for this user, use the BitmapTable.Find function using this property.

id: string

Gets the globally unique identifier of this texture.

offset: number[]

Helper for access to the offset value encoded in UvwTransform

repeat: number[]

Helper for access to the repeat value encoded in UvwTransform

rotation: number

Helper for access to the rotation value encoded in UvwTransform

textureType: TextureType

Controls how the pixels in the bitmap are interpreted

uvwTransform: Transform

Transform to be applied to each instance of this texture if ApplyUvw is true

Texture wrapping mode in the U direction

Texture wrapping mode in the V direction

Texture wrapping mode in the W direction

Methods

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