Gets the indices of all edges associated with this vertex.
Empty array on failure.<
Returns true if the Brep.TryConvertBrep function will be successful for this object
true if object can be accurately modified with "squishy" transformations like projections, shears, and non-uniform scaling.
Tests an object to see if it is valid.
...
Gets or sets the location (position) of this point.
Useful for switch statements that need to differentiate between basic object types like points, curves, surfaces, and so on.
Gets the amount of user strings.
Gets the index of this vertex in the Brep.Vertices collection.
An object of the same type as this, with the same properties and behavior.
Constructs a deep (full) copy of this object.
If true, a physically accurate bounding box will be computed. If not, a bounding box estimate will be computed. For some geometry types there is no difference between the estimate and the accurate bounding box. Estimated bounding boxes can be computed much (much) faster than accurate (or "tight") bounding boxes. Estimated bounding boxes are always similar to or larger than accurate bounding boxes.
The bounding box of the geometry in world coordinates or BoundingBox.Empty if not bounding box could be found.
Bounding box solver. Gets the world axis aligned bounding box for the geometry.
false if object cannot be converted to a deformable object. true if object was already deformable or was converted into a deformable object.
If possible, converts the object into a form that can be accurately modified with "squishy" transformations like projections, shears, an non-uniform scaling.
Angle of rotation in radians.
Direction of the axis of rotation.
Point on the axis of rotation.
true if geometry successfully rotated.
Rotates the object about the specified axis. A positive rotation angle results in a counter-clockwise rotation about the axis (right hand rule).
Transformation to apply to geometry.
true if geometry successfully transformed.
Transforms the geometry. If the input Transform has a SimilarityType of OrientationReversing, you may want to consider flipping the transformed geometry after calling this function when it makes sense. For example, you may want to call Flip() on a Brep after transforming it.
Static
decodeA json formatted object in the following format (values are orientative):
{
version: 10000,
archive3dm: 60,
opennurbs: -1877964208,
data: 'encoded 3dm object data'
}
Decodes a Rhino Object
Generated using TypeDoc
Description
Gets the number of edges associated with this vertex.
Returns