GH_CapsuleRenderEngine Property |
Gets the RenderEngine associated with this capsule.
You typically don't need to go this far, just use
one of the Render() overloads on GH_Capsule directly.
Namespace:
Grasshopper.GUI.Canvas
Assembly:
Grasshopper (in Grasshopper.dll)
Syntax public GH_CapsuleRenderEngine RenderEngine { get; }
Public ReadOnly Property RenderEngine As GH_CapsuleRenderEngine
Get
Property Value
Type:
GH_CapsuleRenderEngine[Missing <value> documentation for "P:Grasshopper.GUI.Canvas.GH_Capsule.RenderEngine"]
Remarks Do not store pointers to the RenderEngine, always call this property anew.
See Also